Hob 5
Steam store screenshots, Runic Games · faceless robed figure in a stylised world
Journey, character progression 1
thatgamecompany press art · one silhouette, changed only by cloth and scarf length
Kimono and layered robes 8
Wikimedia Commons search: "kimono" · the third figure in the lineup reads as a kimono; how the layers work
Moss: The Forgotten Relic 5
Steam store screenshots, Polyarc, Blackbird Interactive · a small hero read at distance, storybook costume
Sackboy™: A Big Adventure 6
Steam store screenshots, Sumo Digital · a hand-made character with a fabric surface
Sky: Children of the Light, characters 2
thatgamecompany GDC talk and store art · capes, no facial detail, colour as identity
TUNIC 6
Steam store screenshots, TUNIC Team · an animal hero read purely from silhouette and two colours
A Short Hike 6
Steam store screenshots, adamgryu · tiny world read entirely from silhouette and colour
Alba: A Wildlife Adventure 5
Steam plus official Nintendo store page
Astro Bot 12
official PlayStation game page and PlayStation Blog posts, Team Asobi · toy surface and extreme clarity; environment, small props, effects and light
COCOON 6
Steam store screenshots, Geometric Interactive · absolute clarity, almost no detail, colour does all the work
Europa 5
Steam plus official Nintendo store page
GRIS 26
Steam store screenshots plus official PlayStation game page
Journey 15
Steam store screenshots plus official PlayStation game page
Jusant 5
DON T NOD, Steam · stylised rock, cloth and wind; a climbable world read from silhouette
Kena: Bridge of Spirits 7
Steam store screenshots, Ember Lab · film-quality stylised characters in a lush world
Lost Ember 10
Steam plus official Nintendo store page
Neva 15
Steam store screenshots, Nomada Studio · painted 2D depth, restrained palette, animal companion
Oasis and desert studies 3
artist studies collected for the art bible · what an oasis reads like in stylised paint
Omno 10
Steam store screenshots, Studio Inkyfox · one small figure in a large clean world
Planet of Lana 7
Steam store screenshots, Wishfully · painted backdrops with a readable 3D layer in front
RiME 12
Steam store screenshots, Tequila Works, QLOC · Mediterranean light, big clean forms, a small figure in a large place
Sable 8
Steam store screenshots, Shedworks · ink line over flat colour, desert scale, dunes and ruins
SEASON: A letter to the future 7
Steam store screenshots, Scavengers Studio · soft painted landscape, travel and observation as the loop
Sky: Children of the Light 23
thatgamecompany, Steam and press, plus images collected by Colin into _raw/Art Direction/Characters · soft light, layered depth, warm and cool separation; from 2026-09-09 also Colins own collected inspiration set (Aviary Village, prairie, trials)
Spiritfarer®: Farewell Edition 6
Steam store screenshots, Thunder Lotus · hand-drawn warmth, town life, characters at rest
Tchia 7
Steam store screenshots, Awaceb · warm island world, cloth and water, real place turned stylised
The Last Campfire 7
Steam store screenshots, Hello Games · a hooded figure with no face; the closest published look to our plates
The Pathless 7
Steam store screenshots, Giant Squid · movement through a wide world, forest and mist, an animal companion
The Wild at Heart 5
Steam store screenshots, Moonlight Kids · storybook illustration made playable
Desert and dunes 7
Wikimedia Commons search: "Liwa desert" · how sand actually reads at different times of day
Market and street studies 4
artist studies collected for the art bible · how a dense market reads in flat colour; awnings, crowd, props
Forts and mud-brick villages 12
Wikimedia Commons search: "Oman fort" · the stacked sand-coloured town in plates 08 and 09
Souks and markets 6
Wikimedia Commons search: "souk" · the market lane in plate 10: awnings, goods, crowd density
Wind towers (barjeel) 4
Wikimedia Commons search: "barjeel" · the real form behind the spike's wind-tower gateway prop
Art bible visual foundation boards 15
reports/cozy-game-art-direction, delivered 2026-09-08 · the 15 delivered boards: mood, colour, depth, silhouette, cloth, town life, surfaces, trails
Behind the Frame: The Finest Scenery 6
Steam store screenshots, Silver Lining Studio · oil and gouache surface held in a game
Dordogne 8
Steam store screenshots, UN JE NE SAIS QUOI, UMANIMATION · watercolour painted onto 3D geometry; the direct test of whether a painted surface survives in 3D
Gibbon: Beyond the Trees 5
Steam store screenshots, Broken Rules · loose ink and wash in motion
Mika and The Witch's Mountain 5
Steam store screenshots, Chibig, Nukefist · clean flat cozy island colour
Okami HD 5
Steam store screenshots, CAPCOM Co., Ltd. · sumi-e ink as a whole render style, the oldest solved version of this problem
Spike scene look, Fortnite A/B plates 8
Colin, filed 2026-07-27; the spike measures its global look against these · the only plates in the vault with our own build sitting beside the target
Motion library 7
The Pathless, Astro Bot and artist studies, collected for the art bible · timing reference for run, jump, water, smoke and trails
Sky cloth studies 2
thatgamecompany GDC talk · how a cape is simulated and read at distance
Spike UI screens, dropped by Colin 8
dropped in _raw/Spike UXUI Design · our own interface work; the only UI reference on the server so far
Generated concepts, first pass 4
generated for the art bible session, 2026-09-08 · first attempt at outfits, coast, pearl folk and an architecture kit
Generated concepts, second pass 8
generated for the art bible session, 2026-09-08 · adults, coast, architecture, courtyard, mangrove, night, props, gesture
Character concepts, Midjourney 2026-09-09 16
Colin, Midjourney, 2026-09-09 05:59 to 07:27; originals in _raw/Art Direction/Characters/ · the first saved character concept art in the vault; plates 05 to 11 share one look